A graphic representation of the Cunningham-Toon dogfight () is also reprinted in Figure 2. The graphic depiction of all these maneuvers is displayed in Figure 1. These include the Turning-In, the Lead Turn, and the Flat/Rolling Scissors maneuvers, all one-on-one two-on-one maneuvers include the Bracket and the Hook-and-Drag. We have implemented a multi-layer artificial neu-ral network (ANN), designed to identify countermaneuvers for several well-known and relevant tactical air combat maneuvers (TACM). Or, alternatively, imagine a combat pilot engaged in tactical maneuvers against one or two enemy aircraft, who has a decision-aiding display which offers advantageous offensive and/or defensive countermaneuvers. INTRODUCTION Picture an autonomous missile with built-in logic to identify and predict the motion of a designated airborne target. We note that, for the sake of completeness, we include considerable background material about neural networks also. Thus, we found that the neural network implementation provided a high-speed, fault-tolerant, and robust computational cell for the identification of tactical maneuvers and suggestions for a best countermaneuver. For each layer, many different architectures and learning rules were tested the network described here gives the best results (55-95% accuracy for partial information). We found that due to high correlation of input data, a single hidden layer could not satisfactorily distinguish (with at least 55-85% accuracy) simple one-on-one maneuvers, such as the Turn-In, from more complex two-on-one maneuvers for this reason, two hidden layers were incorporated. These sequences serve as the symbolic input to the artificial neural network we have provided. Additional inforraation can be used to establish which of the several alternative behaviors will actually take place. This method has been used to describe the forms of relationships between accelerations and velocities (not the values themselves.) All possible modes of a system can be identified while offering a complete parametrization of all possible tactical maneuvers. We find tiust the resulting sequences of vectors uniquely express the time evolution of interacting dynamic objects. We have broken our central dynamical problem down into several smaller subproblems ("eigencm-ves"), which describe the states of a continuous-trajectory dynamic system. This problem is solved using a qualitative representation of the maneuvers and their implementation as a neural network. The problem involves prediction and identification of continuous-trajectory air combat maneuvers where only partial/incomplete information is given. A.bstract-The goal of this paper is to consider, formulate, and solve prediction problems encountered in tactical air combat.
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